Splinterlands - Coeurl Lurker Battle with Water Splinter

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Edition: RIFTWATCHERS
Rarity: LEGENDARY
Element: NEUTRAL
Level: 4 (Max)
Attack: MELEE
Mana Cost: 11 POINTS
Abilities: Taunt, Dodge, Phase, Thorns

Battle Rules (DIAMOND LEAGUE, MODERN FORMAT):

  • Opportunity
  • Amplify
  • 40 Mana

Coeurl Lurker is the ultimate Taunt tank/off-tank from the latest expansion Riftwatchers

Coeurl Lurker is equipped with Dodge and Phase to reduce the chance of getting hit by both physical and magical attacks

  • At the max level, it also gains Thorns which returns 2 damages to the melee attacker
  • Battle rule Amplify, Thorns will now return 3 damages (1 extra)
  • Battle rule Opportunity, it can now attack from the back lane targeting an opponent with the lowest health

The battle rules favor Coeurl Lurker and bring out its maximum potential

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Position #1: Tank - Diemonshark

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  • This is the staple Water splinter tank from the Chaos Legion set
  • Solid tank for 8 mana with a good balance of attack/speed and a healthy amount of armor and health
  • Trample triggers after it defeats an opponent, and attacks again against the next target. Often times this leads to DOUBLE KILL (not in this battle though)
  • Enrage increases its attack and speed after taking damage to health
  • Retaliate allows it to deal damage back to the melee attacker after getting hit. combined with Enrage, Diemonshark is a tank to be feared

Position #2: Coeurl Lurker

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  • This is one of my favorite cards from the Riftwatchers expansion
  • Taunt combined with Dodge and Phase make it a very difficult target to hit
  • The purpose for this card is to draw damages away from the main tank, while getting healed by Angelic Mandarin
  • With battle ruleset Opportunity, Coeurl Lurker gets to attack the lowest health opponent even without Reach skill
  • With battle ruleset Amplify, Thorns will now return 3 damages to melee attackers

Position #3: Angelic Mandarin

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  • This is the perfect companion card to heal Coerul Lurker using Triage
  • Silence is a bonus, as it reduces enemy's magic attack by 1 (however there is no effect in this battle as the only enemy caster is already at 1 magic attack)

Position #4: Venari Wavesmith

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  • This is one of the most powerful cards to get out the Bronze League as I remembered
  • In certain situations, this card continues to be useful in higher leagues
  • Best of all, you can get it from the Reward chests
  • Protect gives all friendly units +2 armor
  • Dispel clears all positive status effects on the target enemy

Position #5: Giant Squid

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  • Love the squids, Blind is a very effective skill, it increases the chance the enemies will miss their attacks. Which is critically important if you are using a Taunt tank to get focused on (you don't want every single attacks to land and get destroyed prematurely)
  • Weaken reduces the health of all opponents by 1

Position #6: Doctor Blight

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  • This is the card that I always try use when possible
  • Affliction makes the target unhealable
  • Poison does 2 damages per round once applied
  • With Camouflage, it sits hidden in the very back damaging and poisoning the opponent without getting targeted
  • While accumulating health from the Scavenger ability, until the last doctor standing, this is the insurance policy to outlast the opponent in a more evenly matched battle
  • Weaken reduces the health of all opponent by 1 (and with the Giant Squid, now opponents start with 2 health less)

Conclusion:

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  • Landslide victory!
  • MVP is Coeurl Lurker with the heals from Angelic Mandarin
  • Coeurl Lurker was able to stay up the entire battle, due to successful dodges
  • Diemonshark did its job but wasn't able to do much until the very end, enemy Baakjira out healed Diemonshark's attacks

Link to the video: Click here for the battle play back!



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6 comments
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I couldn't help but check out your deck, respect your deck lol. I wonder when I will get to those level of summoner and cards very inspiring.

As for your opponent, it's a pity you, he's no match for your lineup.
No doubt Coeurl Lurker is the Tank everyone should own, I want mine at level 2 for the Phase ability.

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No matter how good the deck is, I don't have all the cards and there's always people with more cards 😅

Competition does not get easier no matter how much you spend.

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That is true though, I have been stuck at level 4 all year and only managed to push OBSIDIAN to level 5 at the expense of WIZZARD OF EAST

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You have add great cards. It helps you to win games easily. I also buy some Gold cards. Hopefully those cards help me to boost my level.

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