June Progblog #3: scars and scripts

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I did the scars as a bump map using bpainter. Then figured out how to string normal and bump nodes so that everything would go in nicely.

Normal map texture colour out plugs in to colour in of normal map node. Normal socket out of normal map node plugs into normal in of bump map node.

Scar image texture colour out plugs in to height in of bump map node and alpha out plugs into strength in. Normal out of bump node goes into normal in of another bump node if chaining more on or into normal in of the principled bsdf shader.

The scars look a lot more brutal than I've been drawing them :S

This is the third or fourth time I've redone them, previous times they seemed to be saving out with the correct colour but kept getting applied with this darker colour instead.

and it turned out it was because of the alpha setting in the image.

It was on straight which might be the default option, and as I was saving out to openexr it needed to be on premultiplied. I'll remember that for the tattoos, I really don't want to be doing them after this time (they're next after I've finished the scars).

But I still had to go over the dark ones with the correct colour -_-

As a quickie breakie from redoing scars, I had another look at the Sona script and after writing out a sentence decided I didn't like the script I'd derived from World Unity Alphabet after all (part of the reason being it didn't feel nice to write and also didn't look great when I put it into a sentence plus it felt like it would take forever even after I got practised with it).

So I had another look at Dotsies which was one of the many I had investigated previously. I played around with the standard version before rearranging the mapping to Sona frequency which meant vowels first, N after and then just kind of followed the order in the Sona book and then ended with y as it's vaguely a vowel and mostly seems to be a separator and the last dotsies character looks kind of like a pipe.

Now the problem I had with these little dots is that they're kind of hard to write, but I found it a lot easier when I made a dot matrix grid.

Dotsies was a lot easier to pick up writing-wise and it was reasonably quick filling in the dots (though I've already forgotten what letters are what x_x). I also got a reasonable looking script just drawing the shapes (which were also done on a grid which I hid to see what it would look like on "blank paper" though I imagine in my head-universe dot matrix grid paper would be as common as lined paper when they wrote on paper and most of them write on tablets anyway which would probably be quicker and easier).

I have no idea how correct or otherwise the Sona is.

I've done two samples of each dotsies; above the visible grid concentrates on the shape of the entire word, below the visible grid concentrates on the shape of each radical, and also somewhat randomly experimenting with leaving single dots or connecting them all. Trying to decide what looks better and will be clearer.

And that's something any non-techy readers I might have left can weigh in on if they so feel the inclination ^_^;

I am trying to find somewhere to squeeze in more pics and fics, I think I need to drop something, I am so flat tack it's starting to give me headaches again, and I was going to say I can barely breathe but that's just the cold weather x_x

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7 comments
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I have no idea what you are talking about with dotsies, but Y is a vowel in Finnish.

BTW, now I am not sure if I should know what you are saying, or I am just not smart enough anymore to comprehend it.

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It generally can go any way with these posts :) and not many people know what I'm saying even when I'm trying to talk about normal things XD

With dotsies, if you look at it from a distance, the words end up looking like shapes (because lazy brain kind of blurs the dots). I was trying to work out whether I should connect the dots to make entire word shapes (such as the word "hani" which is "name") or whether I should connect the dots to make the radicals (hani breaks down into "ha" and "ni") and currently I'm thinking I should probably do the latter as you're supposed to be able to break down Sona words into the parts to try and figure out what they mean if you haven't encountered a word before (which will likely happen quite a lot in my thing as some browser update has broken the dictionary I was using so I'm going to be inventing way too many words now x_x). Then I need to figure out whether I want to keep stray dots in or not as they look kind of cool but they're also easy to lose, maybe I just need to be better at calligraphy ^_^;

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this is nice :) , Sometimes i struggling getting a nice normal maps so mostly i use displacements as i get a nicer looks with that, I remember before they used to use bump maps, but it gets noisy in close ups, Normals are better in that

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Thanks :)

I have the opposite problem, usually I struggle to get nice displacements ^_^; but I would definitely be putting a lot more effort into getting nice displacements for stuff I was going to get really up close and personal with.

The main body details is done with a normal map baked from a sculpt mesh, the scars are bumps because I "had" to paint them (I actually just didn't want them on the sculpt mesh and didn't want to have multiple sculpt meshes and otherwise needed them to be layered rather than on the same texture map).

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For close ups Normal maps can be nice, Sometimes i use photoshop to convert any texture to Dis map, Maybe you can try, It might give you nicer details in close up :D , and the nice thing about this tool is you can control how much details you wanna show

Filter > Other > High Pass

image.png

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I just run normal maps through converters and maybe some other adjustment nodes x_x I'm very lazy ^_^;

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