Splinterlands: 43 New Soul Bound Reward Cards

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New Reward Cards are on their way. 43 New Soul Bound Reward cards to be exact. What does Soul Bound mean? Simply put Soul Bound refers to items that can't be transferred out of ones account. Which for Splinterlands and these new Sound Bound cards means these specific cards will not be able to be transferred, rented/delegated or burned while they are still in print. However the Splinterlands team has decided to unbind Soul Bound Reward Cards once their print has completed. These new cards are planned to be release on Tuesday, January 31st, 2023 at which time the old Reward cards will stop being minted.

Card Drop Rate

(Without Potions)

Chest TierLegendaryEpicRareCommonGold Foil
Bronze0.20%0.50%20.00%79.30%0.50%
Silver0.80%2.00%20.00%77.20%2.00%
Gold1.20%3.00%20.00%75.80%3.00%
Diamond1.60%4.00%20.00%74.40%4.00%
Champion3.20%8.00%20.00%68.80%6.00%

Important Note: The chances of receiving a specific type of item in each tier of loot chest will be changing. The new drop percentage for each item can bee seen below:

Item Drop Rate

LeagueReward CardMeritsSPSPackPotion
Bronze33.00%10.00%33.00%0.005%23.995%
Silver33.00%10.00%33.00%0.05%23.95%
Gold33.00%10.00%33.00%2.00%22.00%
Diamond33.00%10.00%33.00%2.50%21.50%
Champion33.00%10.00%33.00%3.50%20.50%

Many other changes are coming with the introduction of Soul Bound cards. Some of those changes I will list in bullet point form below but for a full breakdown on everything that is to come I would suggest visiting the official Splinterlands announcement post in which can be found by clicking the following link: https://hive.blog/splinterlands/@splinterlands/announcing-the-new-chaos-legion-reward-cards

Other Changes/ Important Notes


  • The option for players to use Legendary and Alchemy potions to increase their chances of getting better rarity and gold foil reward cards when opening loot chests will be re-enabled

  • Loot Chest Only: Legendary potions used for opening loot chests will now also double the chances of receiving Epic rarity cards as well as Legendary rarity cards

  • A single loot chest may now contain multiple of the same reward card

  • Legendary and/or Alchemy potion charges will only be used when opening a loot chest that is randomly determined to contain reward cards, and only one charge will be used per chest.

  • The determination of rarity and foil for reward cards received from loot chests will happen before* the quantity of the card in the chest is determined

  • Once out of print these new Soul Bound reward cards can be unbound by staking DEC into the cards. A portion of that staked DEC can be reclaimed later by burning such cards

Card Stats

  • 37 Monster cards
  • 6 Summoner cards (one from each element except Neutral)
  • 12 Legendary cards (two from each basic element, one Dragon, and one Neutral)
  • 7 Epic cards (one from each element)
  • 12 Rare cards (two from each basic element, one Dragon, and one Neutral)
  • 12 Common cards (two from each basic element and two Neutral)

RentMoney's Thoughts:

I'm not a big fan of Soul Bound but at this time in our dipping market I think it makes allot of sense to go this route. What I don't like is how the unbinding process works. I absolutely want Reward Cards to have the options of being unbinded but allowing them to do so at the end of each mint might put us right back in the same position we currently are in a year or two from now. I say almost because the Splinterlands team did toss in the DEC staking requirements for unbinding. The amount of DEC it cost vs. the USD value of each card will determine the speed in which these cards become transferable and hit the markets. I would have liked to have seen Vouchers being used here for unbinding and not just at the end of mint. I think Vouchers to unbind cards at any point would have been the play here. However the Splinterlands team hasn't let us down yet and I have no reason to doubt them this time. Our Splinterlands assets might be dipping but they are still well above cost price. The only exception being items that are still in print and historically that is always been the case. One can't expect to purchase something (everything) and turn an immediate profit. Lets hear your thoughts on these upcoming changes below in the comment section.



What Is Splinterlands?

Splinterlands is a blockchain game built on the Hive Network. The game itself utilizes NFT's for game play. These NFT's can be won in battle and/or purchased from the official Splinterlands marketplace or many other secondary markets. Game play rewards players with cryptocurrency and in game assets. Click here to get started with Splinterlands.


Click Here To Join Splinterlands Today!

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Posted Using LeoFinance Beta



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23 comments
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new rewards structure, I hope it can refresh our feeling in playing this game
!PGM

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It will be interesting to see how the market and player base respond to the new changes. Thanks for the !PGM.

Posted Using LeoFinance Beta

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Should be interesting to see how these soul bound reward cards work. One interesting effect may be rewarding people who battle alot. You can't buy these cards, if they have a big impact on battles only the heavy battlers will have them. That could be a positive effect.

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I think that was one of the main selling points when making the decision. I wonder if this will change how the leaderboard looks. One could make an argument that this changes makes the game less pay to win and more play to win.

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Hopefully these new cards will bring users interest back to the game and make it more fun for all of us.

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Only time will tell. I think once the bull market hits again we will see another influx of players.

Posted Using LeoFinance Beta

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A new game awaits us again! I think it might be like starting CL, but slowly. I liked being able to use gladiators in ranked battles.

!WINE
!LOLZ
!invest_vote

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Is there any information about the collection power of this soul bound reward cards? is the CP the same as Riftwachers or CP like Gladius which is rather big.

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I assume they will have the same as the ones going out of print. I do know the eventual plan is to remove CP requirements from game-play.

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I agree in that I am not a fan of the soul-bound reward thing. But I am glad that they decided on a path for unbinding. Now the devil will be in the details. I also think vouchers would be a better idea than DEC. So, we are waiting to see how much it will actually cost.

As for it being the same situation once the cards are out of print... well, I guess the theory is there is a natural inclination for the price to rise when the cards are out of print, so that makes things a little better. I think part of the question here is also will bot operators want to play for a year or more with the much much reduced income so they can cash in all at once when the cards go out of print? I don't know the answer to that.

But I do think that this system, where cards are soul-bound until they are out of print, has less impact to the extent that a player intends to keep, level, and play with their cards anyway. So, it is aimed at antifarming. That's good. Now we are left to see how much it actually works.

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