[Eng - Esp] My 3D Garden in Blender | Blender tutorial
Hello Hivers, greetings to all, I continue with my Blender internships, I hope to be able to do better things every day with this great program that, in addition to being incredible, is completely free. These days I was watching an interview with Ton Roosendaal, the creator of Blender, and I was inspired by his way of thinking in which he said that money did not attract him as much as experimenting and creating things from nothing, that is precisely how Blender was born, he was able to make money much more with this program but he decided to make it open source and thanks to that and to the number of programmers who join this project just to improve it for others not for their own benefit it has become what it is today, a program that allows do almost everything when we talk about 3d, that's how we should all do things not for money but because it is something that nourishes us and fills us with satisfaction. Today I come with a practice of making a garden using Ivy with geometrical nodes and using some incredible addons that I found which are Botanicq, and easy hdri, I also used a little blenderkit in the lamps.
Pimer paso:
Primero comencé creando un cubo el cual ajuste el tamaño en Z para hacerlo más pequeño con S+Z en el teclado, luego en copie los vértices laterales con shift+d y p+selección, después los vértices copiados los extrui hacia x y –x 2m, luego inserte un circulo con shift+a circulo y los rote en x con r+x+90 y baje la cantidad de vértices, el circulo lo extrui en y con E+Y y luego le agregue geometría con ctrl+r para luego agregar un modificador de wireframe para hacer la estructura. Agregue una curva con shift+a curva- Nurbs curve y la marque por donde quería que se moviera el manino del jardín. Agregue modificadores de repetir a la estructura y al que sería el piso y un modificador de curva para agregar con el gotero la curva creada anteriormente, podemos agilizar el proceso con ctrl+l copiar modificadores.
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