RE: My Future With Splinterlands

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Great read. I believe where Splinterlands is suffering most is new player retention and secondly the bots. There is no real viable pathway for new players to grow. The calculations estimate it would take a decade for someone to theoretically grind their way out of bronze unless 4 figures are spent. I don't know what the solution is to this, but I do know that in order to retain these new players and encourage them to spend a little money on Splinterlands as they grow, there needs to be a new pathway or in the least a way for them to grind in a viable manner. This is where the bots become the hurdle. Botting may contribute to the economy but no matter what anyone says, bots are detrimental to new player retention as botting has forced the hand of Splinterlands to first reduce captcha rate and then lower reward pools and daily rewards and actually make it nearly impossible for new players to grind out any rewards without botting themselves. The rental system is saturated with cheap cards which exaggerates the rental bot accounts but this is only temporary and there are ways to reduce this. And if your someone with as little at 250k power you have the resources to pump out even more bot accounts in quick succession off the back of your earnings. It's a capitalist conundrum that leaves top heavy scenario. I wish I had the answers to fixing this without hurting the whales or those who bot but I can only see it with an interactive Splinterlands map scenario.

Here's hoping the land plots create this viable scenario. I'd love to see an interactive Splinterlands Map where players can use assets to farm or battle and even level up their assets (which I think they are planning). Think along the lines of pokemon map style interaction but Yu-Gi-Oh dual where the cards morph into the actual monsters. A place where botting accounts can farm (with some reward restrictions like an intermittent captcha request) but the human accounts can be rewarded much more for actual game interaction within the map on a much higher scale. A gambling/dual tavern where players can make wages against each other or mini competitions and spend/burn DEC/SPS for temporary stat boosts. Or take a crew out on expedition into the Splinterlands wilderness to battle mega bosses for a chance at massive rewards but must pay some sort of fee to battle these bosses. One other such idea was to create and open level scenario (above champion league) where whales could enter and combine cards above lvl 10 and duke it out in a 'Legendary/God League'. This would help reduce card populations and stimulating further economy among the whale who for the most part are hoarding loads of cards unused. Another idea would be to allow people to burn their cards to apply temporary stat boosts to others. these I believe are the type of ideas that would encourage a reduction in bot play but also allow newbies a decent share of loot and give whales their continued opportunity to grow.



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