A Brutal Hit-and-Run Strategy || AC Origins

I used rooftops to shadow a patrolling soldier carrying vital supplies, attempting multiple air assassinations to slowly deplete his health. After several hit-and-run attacks aided by Senu's distractions and quick horseback escapes, my targets grew panicked and retreated into a heavily fortified restricted area.

The soldiers that I was disturbing called more of them and they were patrolling around the dusty streets. I used roofs to move along with them this time, staying out of their line of sight while I waited for the perfect moment to strike from above.

The soldier who was carrying the supply I was after, was right below me, so I tried an air assassination on him, leaping from the ledge with my hidden blade extended, though he did not die.

I called my horse and escaped right away as the bodyguards became alerted. They were about to attack me with their heavy spears, but I managed to whistle for my mount and gallop away just as they put their weapons out.

I did not make much distance from them this time, as I wanted to keep the pressure on. I climbed up another roof nearby and started following them again, watching the group march nervously.

I noticed I was damaging my target visibly, even if it was just a little at a time. I was happy with this strategy, so I jumped on him again for another strike. The impact staggered him, and his guards shouted in frustration.

After escaping perfectly, I followed them again, and this time, Senu helped me significantly. She started distracting them while I jumped on my target again, taking advantage of the chaos she created to land a clean hit.

This time my targets got scared, so they ran to a distance so they could get away from me. They could not escape as I followed them through the alleys and I damaged them again, though I got hit this time during my escape.

Then I noticed my target along with two of his bodyguards ran into a fortress. It was heavily guarded by even more soldiers and was a restricted area for me. I stopped at the perimeter, realizing the mission had just become much more dangerous.


I'll show more of my photographic journey of the games soon, so stay tuned to my blog if you liked them.

The screenshots are taken by me personally from my gameplay and I borrowed the game's logo from DevianArt.



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