Threshold of Dimensional Research.

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https://play.3speak.tv/embed?v=lazybug/ck637wt4

The thumbnail was created in Canva.

Floating through waves of Hiss soldiers, I used telekinetically hurled bodies, melee strikes, and firearm headshots to survive on low health.

Navigating the sector, I levitated to destroy a hiss cluster healing a heavy grenade launcher trooper, along with the trooper. Then I gathered health particles and pushed toward Dimensional Research as the background music faded.

Advancing into the next sector, I grabbed a fallen body with my launch ability and hurled it directly into an incoming Hiss soldier. The initial impact failed to neutralize the hostile, forcing me to launch the corpse two more times until the target collapsed

Another guard rounded the corner as I descended a nearby staircase, catching me off guard and inflicting immediate damage. I retaliated with a quick melee strike to break his guard before finishing him off with a clean sequence of headshots.

Multiple Hiss soldiers spawned into the hall alongside a glowing Hiss cluster and a big enemy troop, including a big one wielding a grenade launcher.

I adopted a hit-and-run approach after falling dangerously low on health. I had to use surrounding pillars for cover while picking up health elements dropped by defeated foes.

The Hiss cluster proved troublesome, constantly emitting pulse waves that restored the health of the heavy trooper and surrounding guards. I prioritized the support sphere, but the entity drifted out of my line of sight each time I tried to lock onto it.

Recognizing that the heavy grenade launcher trooper would remain nearly immortal as long as the cluster was active, I used levitation to gain high ground over the battlefield, as I failed to take it down otherwise.

Then I destroyed it before it could heal the heavy trooper again.

As I turned my attention back to the armored soldier, each successful shot tore health particles from his body, allowing me to restore my health bar to full strength as I wore down his armor.

With the last heavy soldier destroyed and the immediate threat cleared, the surreal music echoing through the area slowly began to fade. I pushed forward along the primary corridor toward my main objective in Dimensional Research.

Just as the final notes of the song faded down, a massive Hiss materialized directly in front of me out of thin air. I reacted instantly, tried to launch a piece of heavy debris straight towards him, but a heavy blast door slammed shut between us.

Yeah, that Hiss soldier was lucky that he got saved in that way.

To be Continued...


"Be Good, Think Good and Do Good"


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4 comments
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Ok so the grenade launcher guy kept getting healed and just wouldn't go down. I felt bad for how much stress that room caused you.

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Not gonna lie, the music fading out and then that giant Hiss popping up from nowhere got me good. Quiet moments in this game are never actually quiet.

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Not trying to be rude, but the first part felt a bit slow with the low health running around. Once you went up with levitation it got way better.

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Good stuff, I stayed until the very end (watched the whole video).

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