Trapping the Astral Beast.

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After fighting through Hiss soldiers and their grenades, I reached the Astral Exhibition. I encountered a strange, indestructible creature that tried to swallow me. I had to use my launch power to fix a door, trick the monster into a side room, and trap it there to reach Marshall.

After getting through the door, I reached a blocked path where I could hear Marshall talking. It was clear she was in trouble, so I knew I had to find a way to get to her quickly.

As I moved ahead, a group of Hiss soldiers ambushed me. They were throwing grenades constantly, so I had to stay focused on dodging while taking them down one by one.

I ran through the door to the Astral Exhibition after clearing out the soldiers. Once inside, I found a Control Point and claimed it to secure the area.

I explored the exhibition, which looked amazing, but then I noticed a strange object from the Astral Plane. It was kept in a large room and was impossible to break or destroy.

Unfortunately, my path was right through that room. As soon as I entered, the entity started moving toward me, trying to get close enough to swallow me whole.

I spotted a shutter door with a switch, but it didn't work at first. I was stuck in the room with the creature while trying to figure out how to power the door.

I realized I had to use my launch ability to throw a power circuit into its socket. This restored the electricity and unlocked the door just as the thing was closing in on me.

I had to trick the entity into the small shutter room and then quickly close the door to trap it inside. It felt like a dangerous game of cat and mouse with my life on the line, but it worked.

At last, I opened the small door leading toward Marshall. I realized the creature was likely kept there as a guard, and though I could hear Marshall on the comms, Jesse was unable to talk back to her.

To be Continued...


"Be Good, Think Good and Do Good"


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9 comments
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The moment when you faced the indestructible Astral creature was very intense. The way you described the situation made the scene feel more dangerous.

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It was a dangerous situation for sure.

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The Astral entity was a great reminder of how unpredictable the Bureau can be. Realizing you couldn't actually damage it changed the whole dynamic of the room.

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It was very satisfying to see that cat-and-mouse game end with the creature safely locked behind the shutter. Using its own persistence against it was the perfect way to clear the path.

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This part of the game was outstanding. Photos you have taken are beautiful and explained the moments perfectly

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