Rayman (2000, Gameboy) Original Soundtrack

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So I just stumbled upon this today after a discussion with a student about 8bit composition and arrangement, and remembering some of the coolest games we played on late Gameboy. And honestly, this OST is a banger.

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Rayman (2000, Gameboy) Original Soundtrack

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I think my two favourite Rayman games are obviously this one, mainly because of the OST and because it isn't either too long or too difficult, but just the perfect way to be (like Link's Awakening compared to the rest of the Zelda franchise). In second position comes the Rayman game that came out on PS2, which was in 3rd person and oh my how good was it! I remember being much darker than the other games, much more dense and difficult as well, a TON of lore was hidden here and there in it, and the game actually was challenging to finish. I think it was around the same generation of PS2 games that gave birth to Spyro : Enter the Dragonfly, Jack & Dexter and Gang of Thieves, which I also think were all bangers.
Anyway, enjoy yourself some of 8bit music.



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4 comments
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That's a pretty dope bitty-banger I must admit.
@dynamichivers referred me to some of your Hive NFTs, and I was wondering if you might be able to help me achieve a similar enhanced/rotating 3D effect to my @ELAmental emcee logo, so I can mint it into NFTs to give away with my physical album copies that are about to release?
I only recently got Blender and do not know what I am doing yet, so either assistance or possibly doing it for me for a fee would be great (if its not too much to ask)? I just have a lot on my plate and need some help. Thank you!
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The simplest way to go for you right would be to create a plane, use your logo as a texture, and use an alpha channel to have transparency wherever your logo isnt. That way, it will look like your logo is modeled even though it only is a subdivided plane. From there, you can add thickness to the model using the solidify modifier and adjust by hand when you see any artifacts.
Another way would be to import your logo into blender, use it as a reference image behind a plane, and use the knife tool to manually cut the shape of your logo through the plane (might take a long time and end up being a frustrating experience, but could work).
But from what I see, the shapes of your logo arent too intricate and crazy to model. By starting slow and advancing step by step, you should be able to model all the individual parts and then arrange them into your logo!

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Thank you for your detailed reply! I will be 100% honest though - I am way out of my ballpark with this currently. Would you consider tackling this for me? What would you require for compensation if so?

I will be diving into learning all this program's features after my upcoming album release.

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