RE: Splinterlands | Freewrite About The State Of The Game (#2)

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Good points all around. I have so much to say about this game right now but just don't have the time to say it all.

I would like cards to be rare enough that getting them past level 2 or 3 is hard to do and getting maxed level decks is impossible. Champion league players would have 2-5 strategically maxed cards that they would struggle to buy the BCX for over months. I think we need to go back to releases the size of untamed just at much higher prices per pack. The game would be far more fun than everyone having the same deck.

I'm not mad at soulbound reward card but I think they need to do something they mentioned as a possibility two townhalls ago and make it possible to burn vouchers or DEC to convert them into NFTs. I would even go far enough to say that each time they hit a new account they lock to the account until someone burns a voucher. I would put the price to unlock the card at 1 voucher or 500 DEC. The dec would need to be burned. ANd this would work for any card no matter how much BCX it had. So it would be more beneficial to combine a few before unlocking them and the market wouldn't be flooded with level 1 cards.

ANother thing I've been thinking about is land. I think I wrote a post on this about 6 months ago but land should get serious bonuses based on the amount of CP staked on it in comparison to all other plots. There should be a cap on the bonus for staking but not on the amount of CP you can stake. The plot with the highest stake gets the maximum bonus possible. Everyone elses gets proportionately lower based on their CP staked ranking.

This way if cards are too cheap, there's an immediate self regulating sink for them. Another thing this does is it makes it easier for people with fewer plots to becompetitive with their plots. SOmeone with a region needs a whole lot of cards to get max bonuses. Someone with 1 or 10 plots can really push to increase their efficiency.

They could also make it so burned cards give a permanent double staking bonus. Burn a 5 CP card on your land and get a permanent 10 CP staking boost. They could do the same with DEC. Burn DEC and get a 2x permanent boost on your land.

THey could also do something that gives added bonus for how many cards were burned within a certain region. Like a multiplier to what you do on your plot. I think we'd see a mass burn of cards. A cleansing of all this BS the devs have brought onto the market in their constant push to enriched themselves at the expense of the secondary market.

If land is really cool and productivity matters, this could help the whole market self regulate.



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Yeah, they need to use the soulbound reward card idea in a way that gives a use case to SPS/Vouchers/DEC so the bots are unable to farm them like crazy while real players still somehow can get them as regular cards. Just making them soulbound without anything more would be pretty bad and crash the market even more.

Land should act as a major supply shock and I guess it will mostly push up the prices of the cheapest cards.

It remains a constant conflict between dev earnings and player rewards. It's quite clear if players do really well on their asset values that the devs have all the tools to make sure that this value flows to them. This is exactly what they did with the Overprinting / SPS / Massive Pack Discounts / Runis / Promo Cards / Soulbound Reward Cards / Likely high requirements to produce items & spells on land... which combined with the bear market got everyone double wrecked. They also overhired like crazy and even after the layoffs likely still have way too many overhead costs.

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