Zombie Adventure (Skyler Copycats) - Game 62 - Day 6 (Oct. 19, 2021)

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Objective:

Kill all citizens and get off the map.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

NPC turn after the players made their moves:

  • The sergeant moves south and shoots at the players, rolls 2,1 and misses.
  • The farthest police car hears nothing and moves off the map.
  • The closer police car is just in range and moves 2 spaces, 1 cops get out (6,2), a sergeant and moves south.
  • The remainder of the police already on the board move towards the players.
  • Spawning rolls are 1,6,6, so nothing, a sergeant and a sergeant spawn.

G62Oct19.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll:
Action 1:
Action 2:
Action 3:


MoreSP.jpg

SteemGCs.png



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Player No. 11 (order No. 1)

Bonus roll: 3
Action 1: Move north.
Action 2: Shoot the trainee to the north using my CZ 550, roll 1 and miss.
Action 3: Shoot the trainee to the north using my CZ 550, roll 3 and miss.
That's 2 days in a row that I have been ineffective. The dice-god definitely doesn't !LUV me right now.
I wallow in my sorrow drinking !BEER and eating !PIZZA.

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Player No. 12(order No. 2)

Bonus roll: 12. Looks like I've got to put down my !PIZZA and !BEER and take-out some of these dang cops.
Action 1: Shoot at the trainee to the north = 1. Oh boy, has lady luck turned her back on me?
Action 2: Shoot Again = 2. Well this does not look good. One more try.
Action 3: Shoot Again = 6. Ok that does some damage to the trainee. I hope the rest of my companions get more !LUV from lady luck.

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Player No.6 (order No. 3)

Okay, so I'm assuming the Trainee to our north has a wound taken off by P12.

Bonus roll: 4
Action 1: Shoot the trainee to my north with my shotgun (rolled a 3).
Action 2: Shoot the trainee to my north with my shotgun again (rolled a 4).
Action 3: Shoot the trainee to my north with my shotgun again (rolled a 6).

I believe that's the trainee down...

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(Edited)

PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA!
PIZZA Holders sent $PIZZA tips in this post's comments:
badpupper tipped happyme (x1)
secret-art tipped happyme (x1)
dksart tipped happyme (x1)
happyme tipped secret-art (x1)
happyme tipped jfang003 (x1)
happyme tipped aussieninja (x1)
dksart tipped badpupper (x1)
happyme tipped hhayweaver (x1)
hhayweaver tipped happyme (x1)
happyme tipped bashadow (x1)
badpupper tipped dksart (x1)
jfang003 tipped happyme (x1)
@secret-art(1/10) tipped @dksart (x1)
dksart tipped secret-art (x1)
happyme tipped badpupper (x1)
dksart tipped jfang003 (x1)
dksart tipped aussieninja (x1)
dksart tipped hhayweaver (x1)
bashadow tipped happyme (x1)
happyme tipped dksart (x1)
dksart tipped bashadow (x1)
Learn more at https://hive.pizza.

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Player No. 2(order No. 4)

Bonus roll: 10
Action 1: North
Action 2: North
Action 3: Attack the trainee in my square with a bat. I roll a 4, dealing one damage.
Action 4: South

BOINK

!BEER
!WINE
!PIZZA
!LUV

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Player No.5 (order No.5 )

Bonus roll: - 17 - So nothing special, I think I will stay here and do some searching today in the safety of my potential bullet stopping manikin player number 1
Action 1: Search - You found an axe - yes yes yes, I have an ax. that changes everything. I am still going to keep my bat for now, but drop the pistol.
Action 2: Search - You found a runner - not good searching is over, I take a sip of !BEER, and eat a slice of !PIZZA for energy.
Action 3: Attack the runner - 4 - damn, I !LUV the fact I found that AX, and off his head went rolling landing at player 8's feet.

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The runner is actually a rookie and has 3 hit points, so it is still alive!
Thank-you for the !ENGAGE 15, !BEER, !PIZZA, WINE and !LUV.

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I keep forgetting that, give us a few days and we may remember, at least he is down two points with the ax.

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Player No. 7 (order No. )

Bonus roll: 6
Action 1: Move North
Action 2: Shoot the Trainee north of me. Rolled a 5 and hit. Since Player 2 did 1 damage, my CZ 550 finishes off the trainee.
Action 3: Shoot the Sergeant north of me. Rolled a 1 so missed.

Well at least another zombie is down. !PIZZA !LUV

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Player 10
Move north, shoot trainee, shoot trainee

!LUV
!PIZZA
!BEER
!WINE

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Thank-you for the !ENGAGE 15, !BEER, !PIZZA, WINE and !LUV.
The trainee has been killed, so you are now shooting at the sergeant.
Rolls are 4 and 1, so you hit once with the CZ 550 for 2 damage.

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