Zombie Adventure (Skyler Copycats) - Game 62 - Day 22 (Nov. 4, 2021)

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Affiliate program links you may wish to take advantage of:

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ZombiBanner4.png

Objective:

Kill all citizens and get off the map.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

NPC turn after the players made their moves:

  • The injured man moves 2 spaces west and attacks P7 (rolls 6) causing 0.5 damage.
  • The injured trainee attacks P7 with its bat (rolls 4,1,4) killing P7. P7 respawns with no weapons.
  • The found trainee attacks P4 with its bat (rolls 2,4) killing P4. P4 respawns with no weapons. The trainee moves north.
  • The sergeant from S.Z. 3 moves 2 west and shoots P8 (rolls 1) but misses.
  • The remainder of the police pre-existing on the board move toward the players.
  • Spawning rolls are 6,2,3 so a sergeant, a car and a trainee spawn.

G62Nov4.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll:
Action 1:
Action 2:
Action 3:


MoreSP.jpg

SteemGCs.png



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32 comments
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Player No. 11 (order No. 1)

Bonus roll: 4
Action 1: Axe the injured trainee in my square (3) but miss.
Action 2: Again (3) and miss again.
Action 3: Again (5) and kill the trainee.
I !luv my axe. !BEER and !PIZZA time.

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(Edited)

PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA!

PIZZA Holders sent $PIZZA tips in this post's comments:
badpupper tipped happyme (x1)
happyme tipped bashadow (x1)
secret-art tipped happyme (x1)
@happyme(5/10) tipped @jfang003 (x1)
jfang003 tipped happyme (x1)
happyme tipped hhayweaver (x1)
happyme tipped secret-art (x1)
hhayweaver tipped happyme (x1)
happyme tipped badpupper (x1)
bashadow tipped happyme (x1)

Join us in Discord!

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Player No. 12(order No. 2)

Bonus roll: 19, oh so close... Wow that is a lot of trainees. If only we had a Molotov for that batch. The !BEER and !PIZZA will have to wait, I've got to try and kill some evil coppers...
Action 1: Move North.
Action 2: Shoot the Sargent to the north = 5. That is 1 damage. Lets see if I can get another...
Action 3: Shot the Sarg = 5. Got to !LUV when you can land two hits in a row.
I think we are in some serious trouble right now...

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Player No.5 (order No.3 )

Bonus roll: - 18 - No help, I stay back hoping for a torch !BEER
Action 1: Search the car - You found a Molotov cocktail That will be a big help, !LUV that kind of search result.
Action 2: Search the car - You found nothing - not exactly a torch, If I had a torch it would be so much easier to see. sit and eat a slice of !PIZZA to wake my eyes up.
Action 3: Search the car - You found nothing at least I have one molotov.

Tomorrow another set of searches, I hope.

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Player No. 2 (order No. 4)

Bonus roll: 12
Action 1: Shoot into the pack of trainees with my elephant gun. I roll a 2, missing.
Action 2: Shoot again. I roll a 5, dealing 2 damage to one of the trainees.
Action 3: Shoot into the crowd of trainees with my shotgun. I roll a 6, killing the trainee I shot and dealing 1 damage to another.

!BEER
!WINE
!PIZZA
!LUV
!HYPNO

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You used 4 life force to regain a health point.

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Player No. 7 (order No. 5)

Bonus roll: 3
Action 1: Search. You found a torch
Action 2: Search. You found a shotgun. You found a cross bow
Action 3: Search. You found a CZ 550. You found rice. I throw away the rice.

Well at least I got back a CZ 550 and a torch after dying. So I will get ready to fight zombies tomorrow. !LUV !PIZZA

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Player No. 6 (order No. 6)

Bonus roll: 12
Action 1: Use the shotgun to shoot north (3) but miss.
Action 2: Again (6) killing the trainee and injuring the man.
Action 3: Again. (1) Miss.

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(Edited)

Player No. 10 (order No. 7)

Bonus roll: 14
Action 1: Shoot south using the CZ 550 (4) and kill the injured trainee.
Action 2: Shoot south using the CZ 550 (5) and do 2 damage to a trainee.
Action 3: Shoot south using the CZ 550 (6) and kill the injured trainee.

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Player No. 8 (order No. 8)

Bonus roll: 9
Action 1: Move south.
Action 2: Move west.
Action 3: Move north.

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