Commission #35 Master Shaman of the Peak | Digital Art

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Hello children of the mystical, today we are going to connect the spirit world by burning some powerful herbs. In continuation with the project that was commissioned to me by @smanuels, I have the pleasure to introduce a new character, as the title says, it is a master shaman, but not a human one, his skin gives him away.

This being is related to the orcs, I can deduce that his tribe is ancient, hence his strong bond to the spirits and the magical arts, connecting with primal forces that lend them their power has changed offerings and sacrifices. The extent of their powers is a mystery to me, but I am sure they are very useful in battle.

Tell me in the comments what powers you imagine for this character.

Tools:

  • Wacom Intuos 4
  • Photoshop

-Step 1:

According to the description provided by the client, this shaman should be in a cross-legged position, arms extended and levitating off the ground. He should also be surrounded by an aura of power or energy. So I resorted to the Internet in search of ideas and poses, I achieved the desired posture through various images, observing and drawing the elements I wanted from each of them until it fit the idea that was in my head. By the way, did you see that outline? I liked it very much and I feel that I am advancing in my linearts.

-Step 2:

The skin tone should be yellow and the eyes brown, so set the environment in contrasting colors to the character seeking to enhance it, all this is painted under the layer of the eyeliner. A quick way to apply colors to a background, is to use the lasso tool and select certain areas, after being selected you must take the gradient tool with the desired colors and apply it to the canvas, this way you will have a coloring in seconds.

-Step 3:

Now it's time to leave the outline behind, in a new layer over it, I was coloring and detailing covering the lines little by little, this is the moment where the artistic illumination comes and the need to think like a real painter, because if you didn't plan very well at the beginning, you will have to go painting and making decisions about color and lights on the fly (it happens to me often) the good news: this is digital art, corrections and improvements can be made as many times as you want.

-Step 4:

Finally come the retouches that will last, the corrections and refinement of the most prominent areas of the illustration, in this case I was especially careful in the green smoke, I spent a long time experimenting with the spray brush and one of smoke and clouds, likewise played with the lights making them more prominent using the modes of fusion "soft light", "overlay" and "Dodge color", my holy trinity as far as the final touches are concerned.


I'll leave you a little gif with the whole process in it, so you can better appreciate the step by step.

See you in a future post!

Thank You for Supporting My Artwork

@HADLEY4RT

STEEMLOGOcorto.jpg



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how many layers do you create for painting a sketch only (without coloring) character like this? Is it more around tens or hundreds?

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Hundreds of layers would be a gross exaggeration. Let's see, I start looking for the pose I like, normally I make five sketches and choose one, then I improve the proportions making a stick figure, with this I would have 6 layers until now.

Then I begin to make the details of the character, if there is something I like and I don't want to damage it, I create a new layer and I continue detailing, normally it would be 3 layers in this. When the details are ready, I combine the previous layers and reduce its opacity to make the most precise delineation, it can be done in one or two layers. Adding all that, I have a total of eight layers, but this varies from one illustration to another.

The number of layers doesn't matter, what is really important is that you feel comfortable in what you are doing, also you have to have a little patience to shape your idea, it doesn't always come out right the first time.

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