A great battle taking advantage of the rules with a melee formation.

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We started a new week battling in the weekly Splinterlands challenge, within this huge and beautiful community of Hive, again I return to participate one more week in it, I consider that I have been relatively late in terms of participation is concerned, but I will be resuming more frequently my posts in it, because I love them and it hurts me sometimes not to participate.

This time I bring an incredible battle with quite worrying rules for a person who does not have so much experience, therefore I could dispute my fight excellently, using the splinter of death I could give a more than dignified burial to my opponent in which I disputed a battle full of traps, strategies and formations quite interesting.

Highlights of this battle.

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RUMBLE¡ Time for the battle, one in which I have a much more than interesting formation, relying absolutely on my cards and their abilities, in combination with a huge hunting structure in which the functions of each one stood out, in a more fearless way than I usually do, these had a brutal role, counting with speed, damage, structures, my cards gave a great role.

As for my opponent, he also attacked with a great formation, quite solid and with a great lieal damage, which is quite considerable for me, this time my opponent went all out to the confrontation without holding anything back, but in the end I managed to overcome him.

My Battle

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As I always comment, it is of great importance to analyze the opponent before entering the battle, this time my opponent was playing cards with a very intrepid strategy, adjusting them to have a great damage and reflection in terms of risky positions, he was using fire and water splinters, relying absolutely on his monster in first position and taking care of his rear.

Since he had a very clear attack pattern, I implemented an attack structure, taking full advantage of what would be the battle rule, which implies that all melee attack monsters will have the "Sneak" ability, therefore I center most of my damage in this type of attack, to take advantage of that quality.

With the above already clarified, I place a bait card in the initial part of the formation, to make it lose an attack, after this, I decide who would be my main tank, this is where I say that I trust my cards in extreme, since the one I placed, is a monster with few life points, to hold that dangerous place, the reason for doing so is its great ability to dodge attacks and speed.

To close my strategy, I stipulated a totally lethal attack, with cards with good life points, which have physical damage and quite effective abilities in battle, including a monster with healing factor in the last part, which is where the attacks were supposed to be focused, something that my enemy did not take advantage of.

Battle Link

My Battle Rules

Mana:26

Super Sneak: A very dangerous rule if you don't know how to use it, but quite effective if you know how to use it to your advantage. It implies that all monsters that have melee attack will get the Sneak ability, which will make them attack the monster in last position.

Alignment

Zintar Mortalis
Arrives to the battle line again the great commander of death, Zintar Mortalis, a total champion of the undead, is presented to the battlefield to command with great power and leadership, which has very marked, I always said that the design of this champion I love, is totally brutal, the colors, structure, clothing, I love absolutely everything. The utility of this is huge, as it reduces by -1 point the melee attack of all enemy monsters, with the rules of this battle, this would be great for me.


Furious Chicken
Arrives at the first position, my coveted trap card, which is a very annoying monster with a great utility, where most underestimate it, I see an excellent battle element, with only 1 point of speed and the same of life, this card is extremely powerful as it can be used as a beautiful trap card to eliminate the opponent, the goal of using this monster is to make my opponent lose a game turn, so my cards would have more chance to eliminate the back with Sneak.


Dark Enchantress
Flying between dark skies, we have the enchanting echiceta of dark sorcery, this one comes attacking against all the rivals that is anywhere, with its ability Flying this one increases the possibilities that the same one dodges the attacks of the opponent in a great way, therefore the same one with its enormous speed is quite difficult to catch. Its characteristics are also brutal, consisting of 2 points of magic attack and 4 in speed, to make it a great attacker and fast element, its 5 points of life are also quite good because they make it very resistant. The reason for placing it here is so that it will dodge the most hits inflicted on it.


Silent Sha-Vi
Snake looking like a dragon crawling on the playing field, to give a new approach to the battles, and this comes with Sneak ability so the summoner effect does not apply with this card effectively, as it is unnecessary, it has some pretty good features, consisting of 2 points of melee attack and 3 in speed, along with its 5 points of life, this snake deboradora enters the playing field in search of blood for their fangs and thus annihilate them all.


Lord of Darkness
The perfect embodiment of the evil is this battle element, a monster with great power and scary design to frighten the opponent, it has a pretty brutal ability called Enrage, with this my monster greatly increases its damage and speed every time it is attacked, so placing it almost in last position is incredible, as this ensures that it can reach the first position with good points of damage. Her stats are huge, she has 8 health points and 2 shield points, as an excellent attacker, she has 3 melee attack points and 2 in speed, a little slow, but she compensates with damage and resistance.


Haunted Spirit
We reached the end of my formation, which has a brutal structure, this monster in last position is fearsome, as it has an extremely annoying ability, it is called Heal which makes my monster heals at the end of each round every time it heals. This fact linked with its 8 points of life are brutal, as it tends to resist in excess and limit my opponent, as offensive has 2 points of melee attack and the same in speed, therefore it can be considered an excellent element.


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Strategy

My strategy worked wonderfully, it was able to develop in battle, in favor of the rules of battle, fulfilling its task excellently, my element in first position is something brutal, it gave my opponent to understand that it is not always better to have a monster with high health points and shield, but sometimes it is better to think skillfully.

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