Gold League Strategy - Read my strategy and share yours with me!

If you are going to make it through silver into Gold, you are going to need to have a strategy.

What makes Gold League harder than silver league is that a lot of monsters unlock SUPER POWERS at Gold Level.

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Commons 8, Rares level 6, epics up to level 5 and legendaries up to level 3. This compares with silver league level caps of level 5 on commons, 4 for rares, 3 for epics and 2 for legendaries.

To maximize cost effectiveness, in my 12 tips for beginner's guide, I mentioned taking full advantage of the neutral splinter cards, and here is an example:

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Not only is Enchanted Pixie a neutral card, good for all splinters, it offers INSPIRE at lvl 5, in silver it is a mediocre 3 point card, in Gold League this card can open up a lot of physical options in your deck of cards for only 3 points.

If we want to create a level 5 enchanted pixie, we would need to buy 21 enchanted pixies and combine them on the card page. This is usually not the right way to go about this for older cards like these betas. You can see that 44885 BCX of cards exist, that's how many 'level ones' there are left, but many many of them are locked in higher level versions, there are only 6748 cards of any level in existence.

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On the market right now, a level 6 for 174 dollars is available, the next closest is a level 5 at 186.62 dollars, or just over 15k DEC at current prices.

The level six version offers 2100 collection power, while the level 5 only 1260 collection power - on the battle field the only difference is one extra health for the level 6.

I decided to pick it up for 14k DEC!

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But I still have to summon this pixie!

Dragon Summoner - the most flexible summoners

One thing I mentioned in my 12 tip's beginner Guide but didn't get around to explaining is how the dragon splinter can help you activate cards in any splinter.

So this makes them very useful in Gold League, since it can be tough to get high level summoners in every splinter - and even if you do have them, it can be profitable to rent them to other players if you don't need them, since a dragon summoner is enough.

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I really like Camila because it takes only 6 cards to get her to level three - she is a legendary summoner and sure, the price is up there but let's see what you get -

She can summon Level 8 commons, level 6 Rares, level 5 epics and level 3 legendaries - exactly gold league levels if you remember:

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Gold League Bashers

Camila can fit into any splinter, she can summon any splinter that is chosen for the match plus some dragon splinter cards in any match.

The other options are 32 BCX of Kretch:

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40 BCX of Brighton Bloom (adds flying all monsters) or Drake (+1 defense all monsters)

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Or 25 BCX of Delwyn (+1 to magic).

In fire splinter, I do a toned down version of the malric power rush, with Camila's -1 combining very well with lava monster's shield.

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Lava Monster - His Gold League unlock is RUST- which takes up to 2 armor off each enemy monster - a great debuff for a physical team like this one.

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Another winner is the Naga Wizard - who picks up thorns and already has shield, great for the backline or front line depending on the ruleset -

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You can study the stats page to see the action - at what levels does the card get more valuable and in what ways?

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At level 4 its an increase in magic attack, very nice, level 5 we get the thorns, which is very good, level 6 its an increase in speed (NOT WORTH IT!).

Of course someone competing in Diamond league might see value in its increase in magic attack to 4 at level 7. Its up to each and every player/investor to make their own decisions.

I participated in the Untamed Kickstarter, and it seemed like gold league was where to be, you can sometimes make it up into Diamond three with just gold league cards. The rewards are pretty good, just today for the daily quest I got my first gold card in a while - a gold rare!

A total of 16 DEC (less than I often get for 1 match win), a potion of each kind, and this beautiful golden rare -

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A 500 collection Power Boost, valued on the market at 19.00 dollars.

So it can definitely pay off!

Notice that Gold Foil Cards start at a higher level, and need less BCX of cards to level up:

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Most day's quest rewards are less, but right now mid season in Gold 2 I am earning still 20-30 dec per win, depending on if I can manage to get streaky with it.

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Since the price of DEC is about 12.50 dollars per thousand at the time of posting, that's about 30 cents per win, I can usually manage at least 5 of those per day to get the quest, usually it takes me 10-12 wins to get through a daily quest since I don't always play to the quest depending on the ruleset.

What are some of your favorite monsters to use in Gold League? I will award some HIVE SBI units as prizes to the best answers.

Freedom and Friendship!



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22 comments
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pixresteemer_incognito_angel_mini.png
Bang, I did it again... I just rehived your post!
!BEER
9

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Well my cards are still limited to the Silver cap but I like cards like Beatrix Ironhand, Fineas Rage and Dragon jumper. For some reason I like fast cards when I can play them.

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Speed can be an underrated stat, I faced a Pyre with my malric and not only did he slow me down by one using the ooze - he had flame imp with swiftness giving his monsters a total of +2 speed.

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I couldn't make a hit and they tore us apart!

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+3 if you count Pyre +1 to speed

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Pyre + Imp = Speed + 2, Ooze my speed -1 - total difference of 3 and it really had an effect, the spark pixies can't be touched!

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Wonderful post! Thank you so much for sharing your strategies!! I haven't really played gold league much since I'm a new player, but I'm always open to reading about people's strategy for the game so thank you!

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I literally just managed to reach Gold League power level a couple hours ago. I've been drooling over reaching these levels to unlock those Gold Level bonuses on all these cards. Now I just have to figure out how to pay to upgrade them. lol

In the Earth Splinter, Stone Golem gets Stun, which I'm a BIG fan of. Especially since that knock out ruleset seems to appear quite often. I'm also looking forward to using the new Pelacor Mercenary card which is a flyer and gets Heal at level 6. Almost an upgraded version of the Sea Monster without quite as much offense. And it's still cheap so fairly easy to upgrade. Throw in a level 4 Flesh Golem with Heal and it will take some serious firepower to take your guys out before you decimate the other side.

The Unicorn Mustang adds Reflect to Void and paired with Prismatic Energy (Neutral) which adds Void to Reflect, could be a pretty potent anti-magic defense duo. Lots of options. Of course using those in tandem will require a fairly large mana battle but...I'm assuming those become more prevalent in higher leagues...?

I'm also looking forward to trying Baby Unicorn out with the Life Splinter. She adds Swiftness to Strengthen and it seems like adding Speed to Lorna Shine's Divine Shield could really be deadly in possibly getting 2 or even 3 good shots in from lower health back row monsters before the opponent can take them out. Throw in Silvershield Sheriff with 4 range damage, Snipe, Piercing, and Protect (at level 6), and you could do some serious damage before the enemy even gets a chance to do any damage. I also like the Sandworms Snare ability to take out those pesky end-of-the-line flyers. The Shieldbearer also adds Shield to Taunt which should really help with his survivability.

So, assuming you have enough mana, you can use Lorna Shine with Divine Shield, Shieldbearer to soak up all attacks early, Baby Unicorn to add +1 health and +1 speed, and the Silvershield Sheriff to possibly buff armor and deal out 4 back row damage with Snipe and Piercing. And you'll probably get to use him at least twice, most likely three times before anyone starts doing major damage to you. Unless of course they're using the same line-up against you. :-)

Fire and Water both have some great upgrades as well including Spark Pixies getting Stun and the Flame Imp adding Swiftness. Combine those two low-mana cards with plus speed from Pyre and those Pixies should be even harder to hit with 8 speed and flying. The Sea Monster also gets Thorns, which is never a bad thing. The only problem with those two Splinters is that they tend to be pretty expensive to upgrade things as I'm discovering they are probably the most popular Splinters.

Those are just a couple of the early thoughts I've got. I'm sure there will be lots more as I start upgrading other cards and start winning and losing battles.

Good write!!

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Unicorn Mustang + Prismatic energy is a great anti magic pair! two monsters with magic reflect are great againt magic blast teams (or magic teams in everybody blasts rulset), since they both will reflect back!!

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It is a great post and of course it helps a lot of players who want to develop themselves and move from the silver level to the gold, but I am still at the bronze level and this is very bad. I definitely want to go up to a better level to get more chests in the daily missions and at the end of the season but I don't know what I should do to be able to climb to the silver level at the lowest possible costs because I don't hope for much of DEC .
I hope someone can help me and give me some advice on which cards to rent

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(Edited)

I definitely have some thoughts about getting up to Silver League!

Check out my 12 tips post about that!

(from tip #8) Rent the ones with cheap APR, buy the ones with high APR

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(Edited)

I am going to read it directly and I hope it will be useful for me because I am a little DEC and I am definitely wanting to go up to better levels to increase my chances of winning with better cards than these bad cards that I win, I am grateful to you for your 12 tips, that will be very helpful to me and for all beginners.

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Great post! I'm thinking about investing some money and purchase enough cards to sustain myself in the Silver I or Gold III rank, and your Strategy Guide helped me a lot.

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Another great post and I strongly recommend reading ecoinstant's 12 tips whether you are a newbie or have been playing for a while.

In the Gold league, my preference to play would be Pyre's speed deck for offensive and for defence, use Lorna for the shield and super Bila if there is enough mana.

Also Unicorn Mustang + Prismatic Energy to counter the Magic decks, especially when Ruler of the Seas is in play. You can also throw in a failed summoner for a 3rd Magic Reflect if you want to annoy your opponent....lol

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