The Monster Trio: Chaos Legion Water Comp
Hello Splinterlandians, with modern soon on the horizon I wanna give you a comp that has been terrorizing silver. Now many of you may already know of this monster trio but in case there are folks that don't I wanted to shed some light on it.
It is the new water comp comprised of Kelya, paired with Diemonshark, Flying Squid, and the Deeplurker. This trio has a mix of speed, attack and abilities that complement each other. Let's break this down further and talk about each piece of the trio and why it works so well.
Slot 1/Tank: Diemonshark
Slot 2 The Reacher: Flying Squid
Slot 3 Opportunistic Fish: The Deeplurker
How To Use/Best Rulesets To Be Used In
First off you can run this team pretty much anytime you have water available, now if you face a mylor that can be a bit of a problem but with the armour and high health pools you may be able to still take that fight.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset.
This is a ruleset that works wonders for this comp. Pair it with the demented shark that gives inspire and is also able to hit and you will be pumping out some insane damage per turn. Also with the Deeplurker having opportunity that helps to take down weaker monsters in the backline or finish off that tank up front quickly. Just be careful of thorns you may want to bring a tank heal/armour repair monster to help mitigate thorns in case it is used, You can also opt to go for triage in the back as well with either the Angelic Mandarin or Spirit Hoarder.
Up Close And Personal
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset.
This is one you will see Mylor run a whole lot in and can be a bit troublesome. Nevertheless this team compliments this ruleset pretty well as you have both reach and opportunity. In this ruleset though you don't have the option of a tank healer or a triage as there are currently none that have those abilities with melee damage.
Pretty similar to up close and personal except this ruleset gives everybody sneak. I do believe sneak will also take precedence over opportunity in this ruleset as well. So Deeplurker will instead turn into a sneak monster instead of an opportunity one. This is another rulset where you throw in the Demented Shark again for mondo damage. Always expect thorns as well so having a monster with shield in the back or high armor is good. You can also opt to run thorns yourself if you have the spineback turtle. Fortunately in this ruleset you can still run triage or tank heal but this is one you would want to be running triage in over tank heal.
This maybe my favourite one out of the bunch. Again suitng this combo so well but also our good buddy Demented Shark makes another appearance here as well. This one you can mix in a few different monsters as well that make this very strong. For instance any monster with double strike, so Axemaster comes to mind and you can even throw in the supply runner for the swiftness buff making your monsters go even faster.
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