RE: 001 Game Creator | More Maps
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ok, thats cool, I will try to create one for you, maybe tomorrow night....
so since there is 4 rows, do you know what animation sequence you want for each row? Like row one could be idle animation, row two could be attack animation, row 3 could be death animation, etc....
or is this just for walking since it says "for each animation direction" ? So like row one is walking right, row two walking left, row three walking up, row four walking down?
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That I’m unsure of.
Most of them have a walking and an attacking animation.
In their sprites editor itself I can the change the direction indicator and see there are strips for north, south, and west directions. I am assuming the engine is able to make the east facing one since they are all blank.
I found a sprite sheet that I could get to work. It was not the size the docs stated and had a bunch of different sprints in it. I end up cutting it down into strips. So a lot of things I can adjust. As long as everything takes the same amount of space so that it can all be dived equally into whole rows and columns. The one I played with had 12 columns and 8 rows with each direction per action being 3 frames on the same row.
What I ended up needing:
3 frames per direction per action. (higher amount would make it more smooth)
Directions: Up, down, and right. (Engine auto generates left.)
Walking and attacking actions.
As far as the rows you can do one for each direction per action.
Example:
Row 1 walking down (3 frames)
Row 2 walking up (3 frames)
Row 3 walking right (3 frames)
you could also do it all on one row. It don't really matter since I have to select and delete out what I don't want for that action and direction.
I found what I was using about 10% too big but I can adjust it in-game. I ended up breaking down the large sprite sheet with a few different monsters in it into 3 frames as a 96 by 70 px so I could insert it into a single action and direct.
I could not seem to take an entire sheet and assign everything without just deleting what I did not need for each individual direction and action. At least the system is not as rigged as I thought it would be with the way the docs are written.
I also cut out and blew up a headshot 128 by 128 px for the icon in the editor for the monster.
I’m a total noob about this stuff so I’m sure there is a better way to express what I’m saying and do it more efferently in the game engine.
I sent a DM with the example of the sheet I used. While I have the copyrights for it I don’t want to just upload it all alone in a public manner since the images host themselves don’t have the copyright and it’s outside of a game setting.
Nice, did not have time today, but I will make a sprite sheet for you tomorrow to see if you can get it working