A 12 mana capped Fire V Life Battle.

Fire V Life.jpg

I got a battle of 12 mana cap where I played a fire v life battle and my strategy worked well. Using Tarsa as the summoner, I chose four fire monsters and fought a life team with three life monsters.

My Battle: Fire V Life = Battle Link:

My Lineup Strategy: I chose a fire team with total five cards (A summoner card and 4 melee monster cards)

The battle was ruled by lost standard ruleset that doesn't do any modification to the standard gameplay rules and mechanics. Total mana for the battle was 12. After choosing the summoner that wastes 4 mana, I chose Scorch Fiend in level 1 for the 1st place that don't waste any mana.

Then I chose Aganju in level 1 for the second place that waste only 1 mana and its a melee attacker with reach ability who can attack from the second position smoothly. Then I chose Tenyii Striker in level 2 for the third and Kobold Miner in level 2 for the fourth position and both of them has sneak ability that'll allow them to attack from any position even after being melee attacker.

Combat:
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All friendly monsters gets one extra melee attack form the rare summoner that I used in this battle and all of them gets one extra health as well. And the enemy monsters gest one extra health from their summoner.

Friendly team first attacked enemy team. Aganju of friendly team attacked Pelacor Conjurer of enemy team where the enemy monster lost two health. Then Tenyii Striker of friendly team attacked Venari Crystalsmith of enemy team where the enemy monster lost three health. And then enemy team started attacking and Venari Crystalsmith first used its tank heal ability and healed Pelacor Conjurer with some health then attacked Scorch Fiend of friendly monster where the friendly monster lost one health. Then Scorch Fiend of friendly team attacked Pelacor Conjurer of enemy team where the enemy monster lost two health.
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Kobold Miner of friendly team then attacked where Venari Crystalsmith of enemy team lost remaining two health and died. Then Stitch Leech of enemy team attacked where Kobold Miner of friendly team lost two health and that's the end of the first round.

It was the second round where Aganju attacked Pelacor Conjurer and the enemy monster evaded this attack using its flying ability. Flying ability allows its owner to evade melee and ranged attacks from non-flying monsters and Aganju is a non-flying melee monster. Then Tenyii Striker attacked and killed three health of Stitch Leech of enemy monster and the enemy monster now had only one health left. Scorch Fiend attacked Pelacor Conjurer and same happened like how Aganju missed the attack because the enemy monster evades melee attacks using its flying ability.
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Then Kobold Miner of friendly team attacked where Stitch Leech of enemy team lost its last health and died. There the friendly team used two melee and the enemy monster lost only one health so one damage was a waste there and this happens a lot as I can see and this happened at the end of the second round.

It was the third round where Aganju attacked Pelacor Conjurer and the enemy monster didn't evade the attack this time using its flying ability and lost two health. Maybe the flying ability doesn't work every round for evading attacks. Then Tenyii Striker attacked with three melee and the enemy monster lost its last health and the battle was packed up in round 3 when the last enemy monster died.

End of the battle.


This is how I can explain my battle strategy:
I didn't know how the enemy team will make their team and I got a battle with a very low mana cap of 12 where I can't choose a lot of cards that costs a lot of mana so I kept my cool and started looking for cards that costs low mana and can do better things on the battlefield.

My first challenge was to find a good summoner that may help the monsters in the battlefield in some way and I chose this rare monster called Tarsa that offers an extra health to all monsters and an extra melee attack as well. For the extra melee attack, I tried to choose melee cards so they can do better damage with the extra melee. That Scorch Fiend doesn't cost any mana and its a melee attacker so it was a must card to use and this doesn't have any special ability that allows it to attack from positions other than the first one so I kept it on the first position.

Aganju is a one mana monsters that has reach ability which allows this to attack from the second position as well. I had most rust on Tenyii Striker and Kobold Miner as they had good health stats and they did great using the extra melee.


How's it? I'd like to get some honest opinions.
If anybody has any kinds of advice, suggestions on my game review/storytelling, I would be happy to receive them.

Thanks for reading my post.



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